Конфиг для cs и css чемпиона ---> ZeroGravity Состав:
//
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File info
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Email: zerogravity@ua.net
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Made by: ZeroGravity
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IRC: QuakeNet, #gsc.gameworld
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Last modified: 02-09-2003
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Devices: MX 500, Koss UR 40, fUnc sUrfase 1030
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Binds
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unbindall
//
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Movement
//
============
bind
"w" "+forward"
bind
"s" "+back"
bind
"a" "+moveleft"
bind
"d" "+moveright"
bind
"space"
"+jump"
bind
"c" "+duck"
bind
"shift"
"+speed"
bind
"TAB"
"+showscores"
//
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//
Items
//
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bind
"x" "drop"
bind
"r" "+r"
bind
"e" "+use"
bind
"b" "buy"
//
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//
Mouse
//
============
bind
"MOUSE1" "+attack"
bind
"mouse2" "+attack2"
//
============
// Buy
//
============
bind
"F2" "buyammo1"
bind
"F3" "buyammo2"
bind
"F4" "buyequip"
//
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//
Radio
//
============
bind
"F6" "radio1"
bind
"F7" "radio2"
bind
"F8" "radio3"
//
============
//
Talk
//
============
bind
"u" "messagemode2"
bind
"y" "messagemode" // Only captain should bind
//
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//
Misc
//
============
bind
"F5" "chooseteam"
//
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//
Default keys
//
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bind
"m" "timeleft"
bind
"ESCAPE" "cancelselect"
bind
"0" "slot10"
bind
"1"
"slot1"
bind
"2"
"slot2"
bind
"3" "slot3"
bind
"4" "slot4"
bind
"5" "slot5"
bind
"6" "slot6"
bind
"7" "slot7"
bind
"8" "slot8"
bind
"9" "slot9"
bind
"~"
"toggleconsole"
bind
"`"
"toggleconsole"
//
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// Gfx
//
================================
brightness
"5"
cl_himodels
"0"
con_color
"1000 0 1000"
console
"1"
crosshair
"1"
fastsprites
"0" // CPL Europe Required
fps_max
"300"
gamma "5.0"
gl_alphamin
"0.25" // CPL Europe Required
gl_cull
"1"
gl_dither
"0"
gl_flipmatrix
"0"
gl_keeptjunctions
"1"
gl_lightholes
"0"
gl_alphamin
"0.25" // CPL Europe Required
gl_overbright
"1"
gl_picmip
"0"
gl_playermip
"2"
gl_polyoffset
"0.1"
gl_round_down "6"
gl_spriteblend
"1" // 0 for AUG/SIG usage
gl_wateramp
"0"
gunsmoke "0"
hpk_maxsize
"0"
hud_capturemouse
"1"
hud_centerid
"1"
hud_classautokill
"1"
hud_deathnotice_time
"8"
hud_saytext_time
"3"
hud_takesshots
"0"
hud_fastswitch
"1"
lightgamma
"2.500" // CPL Europe Required
max_shells
"0"
max_smokepuffs
"0"
mp_decals "0"
r_drawviewmodel
"0"
r_dynamic
"1"
r_decals
"0"
r_lightmap
"0"
r_mirroralpha
"0"
r_mmx "1"
scr_conspeed
"9999"
texgamma
"2" // CPL Europe Required
//
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//
Netcode
//
================================
cl_allowdownload
"0" // CPL Europe Required
cl_allowupload
"0" // CPL Europe Required
cl_cmdbackup
"2"
cl_cmdrate
"101"
cl_download_ingame
"0" // CPL Europe Required
cl_gaitestimation
"1"
cl_idealpitchscale
"0.8"
cl_rate "20000"
cl_dynamiccrosshair
"0"
cl_timeout
"305"
cl_showfps "1"
cl_lc "1"
cl_lw "1" // Can be set to 0
cl_nopred
"0" // Can be set to 1
cl_solid_players
"1" // CPL Europe Required
cl_updaterate
"101"
cl_vsmoothing
"0.05"
ex_interp
"0.1"
ex_maxerrordistance
"64"
net_drawslider
"1"
ex_extrapmax "2"
ex_correct "0"
net_graph
"0"
rate "25000"
//
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//
Sound
//
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_snd_mixahead
"0.1"
bgmvolume
"0"
hisound
"1"
s_a3d "0"
s_automax_distance
"30"
s_automin_distance
"2"
s_bloat
"2"
s_distance
"60"
s_doppler
"0"
s_eax "1"
s_leafnum
"0"
s_max_distance
"1000"
s_min_distance
"8"
s_numpolys
"200"
s_polykeep
"10000"
s_polysize
"100"
s_refdelay
"4"
s_refgain
"0.4"
s_rolloff
"1"
s_verbwet
"0.25"
suitvolume
"0"
volume
"0.130000"
//
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//
Movement
//
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cl_backspeed
"400" // CPL Europe Required
cl_bob
"0.01"
cl_bobcycle
"0.8"
cl_bobup
"0.5"
cl_forwardspeed
"400" // CPL Europe Required
cl_pitchdown "89"
cl_pitchup "89"
cl_sidespeed
"400" // CPL Europe Required
cl_minmodels "1"
joystick
"0"
lookspring
"0"
lookstrafe
"0"
m_filter
"0"
m_forward
"1"
m_pitch
"0.022"
m_side
"0.8"
m_yaw "0.017"
sensitivity
"1.8" //Medium point in default Windows XP
drivers
zoom_sensitivity_ratio
"1.4"
//
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//
Personal settings
//
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hideradar
name
"#GSC.GameWorld | ZeroGravity"
cl_observercrosshair
"1"
developer
"0"
hud_fastswitch
"1"
precache "1"
setinfo
"lefthand" "0"
setinfo
"_vgui_menus" "0"
+mlook
voice_enable
"0"
voice_modenable
"0"
alias
+r "+reload;r_drawviewmodel 1"
alias
-r "-reload;r_drawviewmodel 0"
cl_minmodels
"1"
//
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//
Team messages
//
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bind
mwheelup "say_team
<SECTOR> <CLEAR>"
bind
mwheeldown "say_team NEED HELP!
FAST!!"
bind
kp_5 "say_team eco"
bind
kp_end "say_team Bombplant A
secured!!"
bind
kp_pgdn "say_team Bombplant B
secured!!"
bind kp_home "say_team Slow on A"
bind
kp_pgup "say_team Slow on
B"
bind
kp_uparrow "say_team Attack in 5
seconds"
bind
kp_downarrow "say_team Fall back!!---->our respawn secure! "
bind
kp_leftarrow "say_team Bomb near!!!"
bind
leftarrow "say_team Attack--->
GO GO GO!"
bind
downarrow "say_team Attack--->
2 sec remained!"
bind
uparrow "say_team Attack--->
4 sec remained!"
bind
rightarrow "say_team Attack--->
3 sec remained!"
//
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//
Personal alias
//
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alias
d "maxplayers 11; deathmatch 1; sv_lan 1; map de_dust2"
alias
n "maxplayers 11; deathmatch 1; sv_lan 1; map de_nuke"
alias
c "maxplayers 11; deathmatch 1; sv_lan 1; map de_cbble"
alias
i "maxplayers 11; deathmatch 1; sv_lan 1; map de_inferno"
alias
t "maxplayers 11; deathmatch 1; sv_lan 1; map de_train"
alias
a "maxplayers 11; deathmatch 1; sv_lan 1; map de_aztec"
alias
c1 "connect 1"
alias
c2 "connect 2"
alias
c3 "connect 3"
alias
c4 "connect 4"
alias
c5 "connect 5"
alias
c6 "connect 6"
alias
c7 "connect 7"
alias
c8 "connect 8"
alias
c9 "connect 9"
alias
soundup "vo3"
alias
sounddown "vo3"
alias
vo1 "volume 0.1;clear; developer 1; echo VOLUME I-------------------;
developer 0; alias soundup vo2 ;alias sounddown vol0"
alias
vo2 "volume 0.15;clear; developer 1; echo VOLUME -I------------------;
developer 0; alias soundup vo3;alias sounddown vo1"
alias
vo3 "volume 0.2;clear; developer 1; echo VOLUME --I-----------------;
developer 0; alias soundup vo4;alias sounddown vo2"
alias
vo4 "volume 0.25;clear; developer 1; echo VOLUME ---I----------------;
developer 0; alias soundup vo5;alias sounddown vo3"
alias
vo5 "volume 0.3;clear; developer 1; echo VOLUME ----I---------------;
developer 0; alias soundup vo6;alias sounddown vo4"
alias
vo6 "volume 0.35;clear; developer 1; echo VOLUME -----I--------------;
developer 0; alias soundup vo7;alias sounddown vo5"
alias
vo7 "volume 0.4;clear; developer 1; echo VOLUME ------I-------------;
developer 0; alias soundup vo8;alias sounddown vo6"
alias
vo8 "volume 0.45;clear; developer 1; echo VOLUME -------I------------;
developer 0; alias soundup vo9;alias sounddown vo7"
alias
vo9 "volume 0.5;clear; developer 1; echo VOLUME --------I-----------;
developer 0; alias soundup vo0;alias sounddown vo8"
alias
vo0 "volume 0.55;clear; developer 1; echo VOLUME ---------I----------;
developer 0; alias soundup vol1;alias sounddown vo9"
alias
vol1 "volume 0.6;clear; developer 1; echo VOLUME ----------I---------;
developer 0; alias soundup vol2;alias sounddown vo0"
alias
vol2 "volume 0.65;clear; developer 1; echo VOLUME -----------I--------;
developer 0; alias soundup vol3;alias sounddown vol1"
alias
vol3 "volume 0.7;clear; developer 1; echo VOLUME ------------I-------;
developer 0; alias soundup vol4;alias sounddown vol2"
alias
vol4 "volume 0.75;clear; developer 1; echo VOLUME -------------I------;
developer 0; alias soundup vol5;alias sounddown vol3"
alias
vol5 "volume 0.8;clear; developer 1; echo VOLUME --------------I-----;
developer 0; alias soundup vol6;alias sounddown vol4"
alias
vol6 "volume 0.85;clear; developer 1; echo VOLUME ---------------I----;
developer 0; alias soundup vol7;alias sounddown vol5"
alias
vol7 "volume 0.9;clear; developer 1; echo VOLUME ----------------I---;
developer 0; alias soundup vol8;alias sounddown vol6"
alias
vol8 "volume 0.95;clear; developer 1; echo VOLUME -----------------I--;
developer 0; alias soundup vol9;alias sounddown vol7"
alias vol9 "volume 1;clear; developer 1; echo VOLUME
------------------I-; developer 0; alias soundup vol0;alias sounddown
vol8"
alias vol0 "volume 2;clear; developer 1; echo VOLUME
-------------------I; developer 0; alias soundup vo1;alias sounddown vol9"
bind "kp_minus" "soundup"
bind "kp_plus" "sounddown"
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